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 Warrior tips any1?? please..?

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GARY WarriorZ

GARY WarriorZ


Number of posts : 135
Age : 32
Localisation : England
Registration date : 2006-08-21

Warrior tips any1?? please..? Empty
PostSubject: Warrior tips any1?? please..?   Warrior tips any1?? please..? Icon_minitime4 23 2 à 15:31

Hey there!
My main character, Divine Warrior Gary, is a great warrior for brute strength, but when it comes to defending myself, (im gonna have 2 be honest here!!) I SUCK LIKE HELL!! olorin gave me some tips, but i still cant get thru to mineral springs Crying or Very sad... if any of u can giv me any tips, like techniques or skills, (combos), dont hesitate to either contact me through this, or chat 2 me online!
Thanx!! Gary.

P.S. sorry about the dodgy colours and font size!! i just thought i would make a change from the usual routine of basic black and same size lettering!!!
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Blademaster Felix




Number of posts : 8
Registration date : 2006-08-25

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PostSubject: Re: Warrior tips any1?? please..?   Warrior tips any1?? please..? Icon_minitime4 26 2 à 23:37

Solo or PvP? I'll choose the first (solo) having not much XPerience with PvP

First, dump the healing signet unless you plan to pile a lot of points into tactics until it's 10+ (something i never touch) The health gain is otherwise minimal and sometimes even negative in an outnumbered situation, thanks to the -40 armour and 2 second powerup which can be interrupted also. Pick *anything* else, every second profession has a good healing skill or spell.

Professionally everyone tanking usually goes for warrior/monk, and for good reason. That way you can have mending which is a life saver when fighting large groups of lower level monsters who chip away small amounts of your health rapidly. That way you dont spend half your battle casting healing spells.

My character is currently set up like this:
Level 14 W/Mo
Swordsmanship 7 (+2 rune, +1 duelist helm) = 10
Strength 5
Healing spells 8

1. Any 'Cant be blocked or evaded' attack.
2. Sever Artery
3. Gash
4. Any finishing adrenal attack, (Final Thrust).
5. Mending + 3 Regen
6. Purge conditions/Smite hex, (dependant on local critters)
7. Heal Area +110hp
8. Ressurrect

If you can think of better skills, it's because i havent bought/collected them yet. though the 2,3,4, combo will demolish most creatures in seconds flat and charges very fast.

I have solo defeated 4 lvl 10 hydras at once with this setup. once monsters swarm you, you already have mending buffering minor damage leaving you hands free to maim and kill, and leaving only the big hits to worry about like special attacks, hexes and spells.

If your health drops low enough to worry you, cast heal area which (for me currently, will improve) cures 110 hp and helps any henchmen which are attacking your target. 70% as much hp gain as endure pain but doesnt dissapear after x seconds, plus one sec cast time so you can leave it to the very late if neccesary.

Purge conditions will save you from terrible grief at the hands of casters using blindness, weakness, burning, poison, disease and cripple - all the big degen fighter killers. Mending will again protect you from most monster hexes long enough for you to close the source down with big hits.

For everything else hexwise, there's shatter hex/smite hex, especially if you chose mesmer as your second profession this is an awesome triple whammy, combine these3 factors:

1: Remove a painful degen hex
2: Damage enemies Nearby
3: Skill squipped on a class intended to get in very close asap.

The max potential for shatter hex on a mesmer is 120 damage. (10 energy)
the max potential for smite hex on a monk is 70 damage. (5 energy)

Be sure to thank the one who just hexed you, you are now da bomb. Run into the middle of a large group, cast shatter on self and go boom, If you got hexes stacked, go boom again. Are you grinning yet? Twisted Evil

Renember this formula: ((120 or 70) dmg) x (8 monsters) = OMG.

Theres plenty more evil things you can do but i'm out of time, will be back soon.
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De La Morte
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De La Morte


Number of posts : 95
Registration date : 2006-07-03

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PostSubject: Re: Warrior tips any1?? please..?   Warrior tips any1?? please..? Icon_minitime4 27 2 à 1:37

When you get to level 20 as a W/Mo, try going max smiting...

Monk skills:
Watchful spirit (Divine Favor): While you maintain this "Enchantment", target ally regenerates two health each second. That ally is healed for 30-150 when Watchful Spirit ends - No need to waste a single AP there, you get +2hp/sec. Same as mending but without wasting attribute points. Even nicer, if someone breaks your enchantment, you get a little heal Smile

Judge's Insight: For 8-18 seconds, target ally's attacks deal Holy damage and have +20% armor penetration - this is a serious undead killer. The armour penetration hurts just about anyone Smile

Shield of Judgement [Elite]: For 8-18 seconds, anyone striking target ally is knocked down, and suffers 5-41 damage.

Now, if you have a weapon that keeps your enchantments going longer, you become a real sadistic monster, capable of killing stupid creatures by simply standing there Razz
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GARY WarriorZ

GARY WarriorZ


Number of posts : 135
Age : 32
Localisation : England
Registration date : 2006-08-21

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PostSubject: Re: Warrior tips any1?? please..?   Warrior tips any1?? please..? Icon_minitime4 27 2 à 4:46

ok thx guys!
i hav taken wot u hav sed 2 create my own ideas, im definitely gonna get shield of judgement cos ive seen it in action and i dont wanna talk about it!!
i tried gettin it before but couldnt make it to mineral springs as nobody wanted 2 help and wel, dont get me started on them pathetic "max level" henchies!! if ya havnt already done so, take part in my gvg poll plz!!!!!!

thx! gary.
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PostSubject: Re: Warrior tips any1?? please..?   Warrior tips any1?? please..? Icon_minitime

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